Auro is out!
Hey – remember that game Auro that I’ve been working on since… God, 2010? It came out the other day, on Android. I’ll be writing a big article about its game design and why it’s so special soon. I am...
View ArticleAuro’s out on iOS! (Finally!)
The game I’ve been designing for four years now, Auro, is finally out on iOS! Grab it here. Also, just a reminder, it’s also out on Android. Because of the release, the article writing / 3MGD is a bit...
View ArticleVideogames Are Broken Toys
“Whoops, I have the antidote for the Kragle, how did that happen?” – Lord Business At best, my design theory work tends to get mixed reviews. It’s my belief that if any creative work fails to connect...
View ArticlePush the Lane!
I’ve been working on this game since late 2015. It started as an abstract dragging-stuff mobile game like Threes, then become more of a single player turn-based League of Legends, and now has become a...
View ArticleGame Design Digest, from the Dinofarm Forums
A few months ago, I posted a thread on /r/gamedesign about how we should make 2017 a year with more game design blogging. Since then, a few Dinofarm Forums members have talked about starting up a game...
View ArticleHow to not-hate marketing, Kickstarter tips, and my next big game
Today’s episode is not a theory-heavy episode at all. Instead, we have a lot of practical advice and other game development thoughts that may be helpful to anyone else who, like me, wants to make and...
View ArticleGem Wizards Tactics: The Garg-oil and the Bulldozer
I’ve talked a little bit before about the Business Demons, who are the first completed faction in my upcoming turn based tactical war game, Gem Wizards Tactics. They have two special units: the...
View ArticleGem Wizards Tactics Version 0.05 Patch Notes
Hi everyone. I thought I’d post the patch notes for the new version of GEM WIZARDS TACTICS which just went out to my Patrons. Here’s some of what you’re missing! Version 0.05 – Rate of fire spread...
View ArticleKyle Kukshtel on indie strategy game design and development
Kyle Kukshtel said he sees me as a bit like an “alternative universe version of” himself, because we’re both solo indie devs working on turn-based tactical wargames that do things differently. His...
View Article
More Pages to Explore .....